Thoughts on Vanishing Point Perspective in the
Villa of Poppaea |
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Many of us learned that vanishing-point perspective was a product of the Renaissance. This is terribly wrong. Plato and Aristotle discussed it in regard to theater; and Polybius cites Greek historians who discuss its use in architectural rendering. Vitruvius discussed it in a manual of architectural training in the first century BC. Vitruvius explains in de Architectura:
Thus
adhering to the principles which I found in those of their works adapted
to my purpose, I have endeavored to advance further. Agatharcus, at the
time when �schylus taught at Athens the rules of tragic poetry, was the
first who contrived scenery, upon which subject he left a treatise. This
led Democritus and Anaxagoras, who wrote thereon, to explain how the
points of sight and distance ought to guide the lines, as in nature, to
a centre; so that by means of pictorial deception, the real appearances
of buildings appear on the scene, which, painted on a flat vertical
surface, seem, nevertheless, to advance and recede. - de Architectura, Book VII - Introduction, Par. 11 |
In chapter two, he briefly explains vanishing point:
Fitness is the adjustment of size of the several parts to
their several uses, and required due regard to the general proportions
of the fabric: it arises out of dimension (quantitas), which the Greeks
call ποσότης. Dimension
regulated the general scale of the work, so that the parts may all tell
and be effective. Arrangement is the disposition in their just and
proper places of all the parts of the building, and the pleasing effect
of the same; keeping in view its appropriate character. It is divisible
into three heads, which, considered together, constitute design: these,
by the Greeks, are named iδέαi: they are called
ichnography, orthography, and scenography. The first is the
representation on a plane of the ground-plan of the work, drawn by rule
and compasses. The second is the elevation of the front, slightly
shadowed, and showing the forms of the intended building. The last
exhibits the front and a receding side properly shadowed, the lines
being drawn to their proper vanishing points. These three are the result
of thought and invention. Thought is an effort of the mind, ever incited
by the pleasure attendant on success in compassing an object. Invention
is the effect of this effort; which throws a new light on things the
most recondite, and produces them to answer the intended purpose. These
are the ends of arrangement. |
That the ancients were capable of executing single point perspective is
acknowledged by many art historians and archaeologists, and is obvious from a
number of extant paintings, including the oecus in the Villa of Poppaea. It seems
more often than not, however, that Roman painters of 2nd Pompeian style, either
lacked understanding of the geometric principles of vanishing-point or chose
to depart from them for an unknown reason. It appears certain that some of the
Roman painters were only "eye-balling" it, and produced some bizarre results
that could have inspired Escher. But the notion that the chief Roman painters
had only an intuitive command of perspective seems highly unlikely; the
construction lines used in the above oecus could only result from a conscious
effort; its central perspective approach is almost identical to that used by
Masolino in the 15th century. Why they might chose to depart from the simple
rules for part of a painting and adhere to them in another is the subject of
speculation. Most scholars who have addressed this point agree that it has something to do with the paintings'
being designed to be viewed from a specific sweet spot. H.G. Beyen wrote a detailed analysis
of this phenomenon in 1939, concluding that the ancients possessed sufficient
knowledge of optics and geometry. Alan Little took it a bit further in 1971. It
seems to us that both of them, despite their considerable analysis, failed to
address several possible reasons for the departure from standard central-point
perspective. John R. Clarke gives a good overview, citing many earlier writers,
in The Houses of Roman Italy, 100 BC - AD 250.
We added construction lines to four of the paintings from Oplontis. On one of them, the oecus, it appears that all lines converge. In the other three, lines representing those perpendicular to the surface of the painting converge at two or three points along a vertical line through the center of the image. In most cases, lines extending from corners (of fictive three-dimensional structures) closest to the head of a standing viewers relate to the highest point of convergence; and points farther away - particularly those near the floor - converge at lower points. Beyen concluded from a statement from Vitruvius regarding receding lines intersecting at the center of a circle that Vitruvius used a complex scheme involving circular guide lines in the painted image. But he did not seem to us to succeed in showing how this manifests itself in the extant wall paintings. We'll also note here that some art historians appear overly fond of drawing a large number of arcs and circles on ancient structures and paintings, seeing meaning in intersections for which their is no evidence of intent by the artist. For example, see Richard Brilliant's bizarre proposal for a geometric design scheme for the Arch of Septimius Severus, which involves dozens of complex intersecting arcs, that, of course, coincidentally intersect at key points of the arch.
The scheme used in the bedroom (cubiculum, room 11) seems straightforward, considering the small size of the room . Plato noted that, when viewed at close range instead of from a seat in the theater, the use of perspective resulted in a very distorted appearance of the painting. Beyen may not give this point enough weight. The oecus is a large room, where a seated viewer could be sufficiently distant from the wall - say, a distance equal to the wall height. The bedroom is tiny, however. Even without furniture, a viewer would strain to be more than a body length from the painted wall. At such distance, a viewer observing the bottom half of the image would be looking down at a steep angle. This angle results in vertical perspective effects; that is, he would see image-vertical lines (the pillars - painted lines representing virtual vertical lines) converging toward a vanishing point somewhere below eye level on the wall. This effect would be equivalent to that produced by standing close to actual 3-dimensional pillars.
If proper central-point perspective were used in the bedroom, all image-horizontal lines perpendicular to the plane of the wall would intersect at a central point. In the below image the green lines indicate some of the lines in the painting that intersect the central point. Red lines indicate painting lines that intersect below the central point. Blue lines indicate where the red lines would be if rendered in correct single-point perspective.
Copyright 2007 William Storage and Laura Maish. Created 9/12/2007 |
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